B17 Patch
B-17: Flying Fortress – The Mighty Eighth Patch Version 2.0
Aug 01, 2011 Following an arduous bombing run deep into Germany and back, this bomber came back bruised and battered and on just two engines. With crew in need of.
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Manufactured Sizes:
Inseam: 30 Waist: 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54
Inseam: 32 Waist: 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54
Inseam: 34 Waist: 30, 31, 32, 33, 34, 35, 36, 38, 40, 42, 44
Inseam: 36 Waist: 32, 33, 34, 36, 38, 40, 42, 44
Inseam: 38 Waist: 32, 34, 36, 38, 40, 42.
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Rev. 1.0 9/14 Copyright 2014 by Silicon Laboratories AN332 AN332 Si47XX PROGRAMMING GUIDE 1. Introduction This document provides an overview of the.
Although there are various changes in this patch the
majority of difference is to be found in the way the simulation manages
engines. Simulation and Modelling of the engines has been made more complex and
realistic – full explanations follow.
Installation
This patch will upgrade B-17 V1.1 with or without earlier
Patches installed. You can apply this patch safely to any version of B-17 below
V2.0. You should not, however, install the earlier patch onto a version of the
game patched to V2.0. If in doubt, consult your Read Me file to check the
Version number of B-17 or the Volume Label of your CD.
The patch comes with a full install shield front end. Simply
doubleclick on the B-17 Patch 2.0 icon. From there, follow the
instructions on screen to fully install the patch. The patch needs to make
changes to the AIRCRAFT.OMF B17Data.OMF files and RiverAndRoadsDB.LMF
amongst others. so you will lose any changes you may have made to these
files. Please be aware that you should not overwrite the files provided by this
patch with older files you may have modified. If you wish to make any changes
using the OMFMOD utility, please make them to the new files provided.
New Difficulty Options
Note: The difficulties
for Engine Management are controlled via Realism: General Difficulty.
Low: No damage,
simple modelling, no AI
Medium: No damage,
full modelling, full AI
High: Full damage,
full modelling, full AI.
Notes on Engine Management
When an engine is
damaged it suffers from a heating penalty. Therefore damaged engines will tend
to overheat more at the same power levels.
Given that, the
following points should be remembered:
Carburettor Air Filters should be turned on
below 8,000 feet and off above that. 1.5 inches of manifold pressure are lost
due to use of these. If used above 8,000 feet there is an increasing heat
penalty on the Carburettor Air Temperature.
Fuel Boosters should be on for engine start,
take-off, landing, flight below 1,000 feet and flight above 10,000 feet. If
fuel pressure is above 10 then there is a fuel usage penalty.
Open cowl flaps have a small effect on drag.
Monitoring Engine Temperatures
The best view to monitor the status of your engines from is
the Pilots Instruments View. To quickly access this you should press
To Enter the Aircraft if outside, To select the Pilot,
To select the Instrument View and then To select the right part
of the control panel.
You inlay card can be used to quickly orient yourself as to
which gauges refer to which temperatures – for your convenience you can leave
your mouse pointer still on any needle to identify it s gauge.
The temperature gauges have had a number added, letting you
know exactly what the gauge is reading. This can be used to get a precise
reading if the gauge itself is unclear. In addition the following colour codes
have been added by colouring the tool tip text as follows:
Colour
Temperature Status
Blue
The Temperature is below desirable levels. Action should be
taken to increase the temperature
Green
The Temperature is within desirable levels. No action is
needed.
Amber
The temperature is exceeding desirable levels, but not by
a dangerous amount as yet.
Red
The Temperature is exceeding desirable levels and by a
dangerous amount. Action should be taken to decrease the temperature.
Each individual element of the engine where temperature is
important is mentioned in detail below. When action is indicated, you can find
useful information there.
In addition two types of controls have had to be changed.
Cowl Flaps needed more detail to allow players to balance
Carburettor Air Temperature properly. Cowl Flaps are now operated on a
percentage basis tooltips will confirm with the Left Mouse button opening
them and the Right Mouse button closing them. Of all the engine instruments,
cowl flaps alone cannot be used to hand an engine back to the AI. This is due
to their dual Left and Right mouse button functionality. If you change the
settings of a cowlflap manually, then AI control WILL still be locked out, but
you will need to right click on any other control related to that engines
performance in order to hand the engine back to the AI Due to graphical
limitations cowlflaps set to 40 or less will appear closed and those set to
41 or more will appear open.
Fuel Mixture
Mixture Setting
Circumstances for use
Effect on Heat
Fuel Economy
Auto Lean
Cruising at Low altitudes or payloads
Hottest
Best
Auto Rich
Take Off, Landing and Climbing. Cruising at high altitudes
with heavy payloads.
Slight Cooling
Worse
Emergency Rich
Emergency situations where Engine Temperature is critical
Rapid Cooling
Worst
Note that Emergency Rich reduces maximum Power
Output under normal circumstances, but may increase allowable output by cooling
very hot engines.
Strategy:
Your Oil Temperature
needs to be closely watched, as Cowl Flaps and Intercoolers can do nothing to
affect it. Only reducing power and increasing airspeed and/or altitude can
lower your Oil Temperature. Times to watch particularly for high Oil
Temperatures are Low Altitude climbs, especially after take off or when
carrying a heavy payload. Always remember that a high oil temperature may force
you out of formation or risk engine damage and should be avoided.
If your Oil
Temperature DOES start to rise during a climb especially if it rises evenly
across all engines you should try levelling off slightly and reducing power to
maintain a constant airspeed of 150mph. Having a high airspeed will tend to
increase the cooling effects on the engine so reducing the power on a climb
without in turn reducing the climb rate will result in a bleed off of Airspeed.
The Carburettor Air
Temperature reacts quickly to cooling or heating, and tends to decrease in
relation to the temperature of the air surrounding the aircraft which cools
quickly with altitude. You should therefore gradually move the intercoolers to
the Hot closed position during a climb to stop ice forming in the
carburettor. The sign to check for if icing in the carburettor is suspected is
a drop off in power output from the affected engine. If the temperature in the
carburettor is not raised to counter this then the power reduction will
accelerate. Eventually the engine will fail entirely and, once the carburettor
is completely frozen in this manner the damage will not be correctable in
flight.
Remember that the
Intercoolers ALSO affect Cylinder Head Temperature, albeit to a much lesser
extent than their effects on the Carburettor Air Temperature.
The Cylinder Head Temperature
CHT will vary slowly and is best controlled with the Cowl Flaps, although the
intercoolers also affect it slightly. Running the engine in Auto Rich will have
a slight cooling effect but Emergency Rich will have a dramatic cooling effect
at the cost of excessive fuel consumption and loss of power.
In emergencies
diving at speeds of around 200-250MPH is a useful tactic for reducing the
engine temperatures quickly.
Oil Temperature Data
Operational Temperature Ranges
Min: 60
Max: 88
Desired: 70
Heating Influences
Power Manifold Pressure
Cooling Influences
Airspeed
Altitude
Rate Of Change
Very Slow
Damage
When power is high and temperature is low.
When temperature is high.
Carburettor Air Temperature Data
Operational
Temperature Ranges
Min: 15
Max: 38
Desired: 20
Heating
Influences
Intercoolers
Airspeed through Intercoolers
Altitude through Intercoolers
Fast
When the temperature is low the
engine s efficiency will be gradually reduced until eventual failure. If the
temperature is increased before failure the efficiency will gradually recover.
When the temperature is high.
Cylinder Head Temperature Data
Temperature Ranges:
Min: 150
Max: 205
Desired: 204
Airspeed minor effect through Intercoolers, major through Cowl Flaps
Altitude minor effect through Intercoolers, major through Cowl Flaps
Cowl Flaps
Mixture Auto Rich/Emergency Rich
Slow
Gameplay Strategies
The biggest change in gameplay from this patch regards
altitude and the way the successful commander uses it during a mission. The
following things will have to be remembered.
Non-critical
hits to engines will reduce power output or the ability to deal with heat
– with similar results, a lesser ability to sustainably produce the power
needed to loft a fully laden B-17 at 30,000 feet and 150mph.
The
only factor that changes in your favour as the mission progresses is the
payload of your B-17. Fuel is consumed steadily and your bomb load will
hopefully be released about halfway through the mission. The load on your
engines will therefore decrease as the mission progresses.
If
your B-17 is forced to abort the mission because of an inability to stay
with the formation then you should immediately jettison your bombs. This
will lighten the load on your bomber, and may make the difference between
making it back and force landing or bailing out.
You
CAN manually force more power out of your engines. The AI will act
protectively towards your engines, and you can often squeeze a lot more
power out of your engines than it can. Only push an engine to destruction
if you have to, however – watch for the black smoke that warns of
overheating to the point of damage.
Extreme
Payloads may compromise your squadron s ability to cruise at 30,000 feet,
this is especially obvious for deep penetrations into Germany / Austria.
If you prefer this altitude for your missions, but find your squadron
formation breaking apart before you get that high, then you should try
25,000 or even 20,000 feet until things stabilise.
Utilising
ANY control attached to an engine deactivates the AI s control of that
engine. As well as the normal controls you should be aware of controls
like Fuel Booster pumps, Intercooler settings and Cowl Flaps. Remember
that right clicking on any control except Cowl Flaps associated with that engine will allow the AI
to take control of the engine again.
AI will attempt to maintain temperatures and power outputs within
acceptable norms given above. Once you return control back to the AI, it
will only alter your original settings in order to stay within those
norms.
Evasive
action during flak attacks is a necessity if playing with complex engine
management. Every flak fragment that impacts an engine reduces that
engines efficiency. A great way to avoid damage from flak is to go to the
Radio Operator as soon as flak is sighted or a timeskip is interrupted
with an attack warning and order a 2,000-foot change in altitude. By the
time the flak is bursting around your formation you should be far enough
into your altitude change to avoid the worst of it.
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