B17 Patch

B-17: Flying Fortress – The Mighty Eighth Patch Version 2.0

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Inseam: 32 Waist: 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54

Inseam: 34 Waist: 30, 31, 32, 33, 34, 35, 36, 38, 40, 42, 44

Inseam: 36 Waist: 32, 33, 34, 36, 38, 40, 42, 44

Inseam: 38 Waist: 32, 34, 36, 38, 40, 42.

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Rev. 1.0 9/14 Copyright 2014 by Silicon Laboratories AN332 AN332 Si47XX PROGRAMMING GUIDE 1. Introduction This document provides an overview of the.

b17 patch

Although there are various changes in this patch the

majority of difference is to be found in the way the simulation manages

engines. Simulation and Modelling of the engines has been made more complex and

realistic – full explanations follow.

Installation

This patch will upgrade B-17 V1.1 with or without earlier

Patches installed. You can apply this patch safely to any version of B-17 below

V2.0. You should not, however, install the earlier patch onto a version of the

game patched to V2.0. If in doubt, consult your Read Me file to check the

Version number of B-17 or the Volume Label of your CD.

The patch comes with a full install shield front end. Simply

doubleclick on the B-17 Patch 2.0 icon. From there, follow the

instructions on screen to fully install the patch. The patch needs to make

changes to the AIRCRAFT.OMF B17Data.OMF files and RiverAndRoadsDB.LMF

amongst others. so you will lose any changes you may have made to these

files. Please be aware that you should not overwrite the files provided by this

patch with older files you may have modified. If you wish to make any changes

using the OMFMOD utility, please make them to the new files provided.

New Difficulty Options

Note: The difficulties

for Engine Management are controlled via Realism: General Difficulty.

Low: No damage,

simple modelling, no AI

Medium: No damage,

full modelling, full AI

High: Full damage,

full modelling, full AI.

Notes on Engine Management

When an engine is

damaged it suffers from a heating penalty. Therefore damaged engines will tend

to overheat more at the same power levels.

Given that, the

following points should be remembered:

Carburettor Air Filters should be turned on

below 8,000 feet and off above that. 1.5 inches of manifold pressure are lost

due to use of these. If used above 8,000 feet there is an increasing heat

penalty on the Carburettor Air Temperature.

Fuel Boosters should be on for engine start,

take-off, landing, flight below 1,000 feet and flight above 10,000 feet. If

fuel pressure is above 10 then there is a fuel usage penalty.

Open cowl flaps have a small effect on drag.

Monitoring Engine Temperatures

The best view to monitor the status of your engines from is

the Pilots Instruments View. To quickly access this you should press

To Enter the Aircraft if outside, To select the Pilot,

To select the Instrument View and then To select the right part

of the control panel.

You inlay card can be used to quickly orient yourself as to

which gauges refer to which temperatures – for your convenience you can leave

your mouse pointer still on any needle to identify it s gauge.

The temperature gauges have had a number added, letting you

know exactly what the gauge is reading. This can be used to get a precise

reading if the gauge itself is unclear. In addition the following colour codes

have been added by colouring the tool tip text as follows:

Colour 

Temperature Status

Blue

The Temperature is below desirable levels. Action should be

taken to increase the temperature

Green

The Temperature is within desirable levels. No action is

needed.

Amber

The temperature is exceeding desirable levels, but not by

a dangerous amount as yet.

Red

The Temperature is exceeding desirable levels and by a

dangerous amount. Action should be taken to decrease the temperature.

Each individual element of the engine where temperature is

important is mentioned in detail below. When action is indicated, you can find

useful information there.

In addition two types of controls have had to be changed.

Cowl Flaps needed more detail to allow players to balance

Carburettor Air Temperature properly. Cowl Flaps are now operated on a

percentage basis tooltips will confirm with the Left Mouse button opening

them and the Right Mouse button closing them. Of all the engine instruments,

cowl flaps alone cannot be used to hand an engine back to the AI. This is due

to their dual Left and Right mouse button functionality. If you change the

settings of a cowlflap manually, then AI control WILL still be locked out, but

you will need to right click on any other control related to that engines

performance in order to hand the engine back to the AI Due to graphical

limitations cowlflaps set to 40 or less will appear closed and those set to

41 or more will appear open.

Fuel Mixture

Mixture Setting

Circumstances for use

Effect on Heat

Fuel Economy

Auto Lean

Cruising at Low altitudes or payloads

Hottest

Best

Auto Rich

Take Off, Landing and Climbing. Cruising at high altitudes

with heavy payloads.

Slight Cooling

Worse

Emergency Rich

Emergency situations where Engine Temperature is critical

Rapid Cooling

Worst

Note that Emergency Rich reduces maximum Power

Output under normal circumstances, but may increase allowable output by cooling

very hot engines.

 

Strategy:

Your Oil Temperature

needs to be closely watched, as Cowl Flaps and Intercoolers can do nothing to

affect it. Only reducing power and increasing airspeed and/or altitude can

lower your Oil Temperature. Times to watch particularly for high Oil

Temperatures are Low Altitude climbs, especially after take off or when

carrying a heavy payload. Always remember that a high oil temperature may force

you out of formation or risk engine damage and should be avoided.

If your Oil

Temperature DOES start to rise during a climb especially if it rises evenly

across all engines you should try levelling off slightly and reducing power to

maintain a constant airspeed of 150mph. Having a high airspeed will tend to

increase the cooling effects on the engine so reducing the power on a climb

without in turn reducing the climb rate will result in a bleed off of Airspeed.

The Carburettor Air

Temperature reacts quickly to cooling or heating, and tends to decrease in

relation to the temperature of the air surrounding the aircraft which cools

quickly with altitude. You should therefore gradually move the intercoolers to

the Hot closed position during a climb to stop ice forming in the

carburettor. The sign to check for if icing in the carburettor is suspected is

a drop off in power output from the affected engine. If the temperature in the

carburettor is not raised to counter this then the power reduction will

accelerate. Eventually the engine will fail entirely and, once the carburettor

is completely frozen in this manner the damage will not be correctable in

flight.

Remember that the

Intercoolers ALSO affect Cylinder Head Temperature, albeit to a much lesser

extent than their effects on the Carburettor Air Temperature.

The Cylinder Head Temperature

CHT will vary slowly and is best controlled with the Cowl Flaps, although the

intercoolers also affect it slightly. Running the engine in Auto Rich will have

a slight cooling effect but Emergency Rich will have a dramatic cooling effect

at the cost of excessive fuel consumption and loss of power.

In emergencies

diving at speeds of around 200-250MPH is a useful tactic for reducing the

engine temperatures quickly.

Oil Temperature Data

 Operational Temperature Ranges

Min: 60

Max: 88

Desired: 70

Heating Influences

Power Manifold Pressure

Cooling Influences

Airspeed

Altitude

Rate Of Change

Very Slow

Damage

When power is high and temperature is low.

When temperature is high.

Carburettor Air Temperature Data

Operational

Temperature Ranges

Min: 15

Max: 38

Desired: 20

Heating

Influences

Intercoolers

Airspeed through Intercoolers

Altitude through Intercoolers

Fast

When the temperature is low the

engine s efficiency will be gradually reduced until eventual failure. If the

temperature is increased before failure the efficiency will gradually recover.

When the temperature is high.

Cylinder Head Temperature Data

Temperature Ranges:

Min: 150

Max: 205

Desired: 204

Airspeed minor effect through Intercoolers, major through Cowl Flaps

Altitude minor effect through Intercoolers, major through Cowl Flaps

Cowl Flaps

Mixture Auto Rich/Emergency Rich

Slow

Gameplay Strategies

The biggest change in gameplay from this patch regards

altitude and the way the successful commander uses it during a mission. The

following things will have to be remembered.

Non-critical

hits to engines will reduce power output or the ability to deal with heat

– with similar results, a lesser ability to sustainably produce the power

needed to loft a fully laden B-17 at 30,000 feet and 150mph.

The

only factor that changes in your favour as the mission progresses is the

payload of your B-17. Fuel is consumed steadily and your bomb load will

hopefully be released about halfway through the mission. The load on your

engines will therefore decrease as the mission progresses.

If

your B-17 is forced to abort the mission because of an inability to stay

with the formation then you should immediately jettison your bombs. This

will lighten the load on your bomber, and may make the difference between

making it back and force landing or bailing out.

You

CAN manually force more power out of your engines. The AI will act

protectively towards your engines, and you can often squeeze a lot more

power out of your engines than it can. Only push an engine to destruction

if you have to, however – watch for the black smoke that warns of

overheating to the point of damage.

Extreme

Payloads may compromise your squadron s ability to cruise at 30,000 feet,

this is especially obvious for deep penetrations into Germany / Austria.

If you prefer this altitude for your missions, but find your squadron

formation breaking apart before you get that high, then you should try

25,000 or even 20,000 feet until things stabilise.

Utilising

ANY control attached to an engine deactivates the AI s control of that

engine. As well as the normal controls you should be aware of controls

like Fuel Booster pumps, Intercooler settings and Cowl Flaps. Remember

that right clicking on any control except Cowl Flaps associated with that engine will allow the AI

to take control of the engine again.

AI will attempt to maintain temperatures and power outputs within

acceptable norms given above. Once you return control back to the AI, it

will only alter your original settings in order to stay within those

norms.

Evasive

action during flak attacks is a necessity if playing with complex engine

management. Every flak fragment that impacts an engine reduces that

engines efficiency. A great way to avoid damage from flak is to go to the

Radio Operator as soon as flak is sighted or a timeskip is interrupted

with an attack warning and order a 2,000-foot change in altitude. By the

time the flak is bursting around your formation you should be far enough

into your altitude change to avoid the worst of it.

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